Desert, jungle & new places
Trader hubs, a casino, racetrack, bunkers, a clinic, amusement park, military sites, underground areas and custom rebuilds expand the map.
- Desert Chernarus
- Jungle Chernarus
- Custom mapping
ZombieCooKie Sandgrave · Feature overview
Sandgrave combines a radically transformed Chernarus with dangerous PvE operations, long-term progression, a player economy and plenty of room for your home, vehicles and shared adventures.
World & atmosphere
Desert Chernarus, JD’s Jungle Chernarus and custom mapping reshape familiar places and create new destinations. Warm, dry days meet cooler nights and dangerous weather events.
Trader hubs, a casino, racetrack, bunkers, a clinic, amusement park, military sites, underground areas and custom rebuilds expand the map.
A moving storm band with advance warning, strong winds and damage risk makes you plan expeditions and seek shelter in time.
Vybros emissions change the weather and the threat level. Protected interiors, a Plague Heart and special portals tie the event to exploration.
Church bells, unsettling church ambience, amusement park sounds, piano and other building audio give special locations a distinct identity.
Threats & operations
Different enemies, waves, bosses and operations wait by day and night. Armed AI and moving convoys expand the classic infected threat.
Armed vehicle convoys travel fixed road routes across Chernarus. Crews, vehicles and cargo turn every ambush into its own operation.
Armed opponents and reward objects appear at mission sites. Equipment, cover and coordinated tactics decide the outcome.
Ten operation themes, Secure the Zone, toxic cargo and abandoned campers combine search objectives, enemy waves, bosses and shared rewards.
Hordes of 20–40 enemies, special night creatures, mutants, horror figures and boss roles change familiar routes and demand different preparation.
A key-locked bunker and custom cave instance with a connected layout, enemies, loot containers and return point offer compact expeditions.
Quests & progression
Sandgrave rewards exploration, combat, activity and collecting. Progress comes from connected systems, not loot alone.
Connected assignments lead to locations, documents, special items, deliveries and enemies. A quest log, NPC markers and localization keep you oriented.
Goals for infected, hunting, travel, vehicles, boats, weapons, quests, airdrops, wealth, groups and basebuilding accompany different playstyles.
Regular activity builds a reward streak with equipment, medicine, building and storage items, and server currency.
Regular airdrops, themed crates and special keys combine map hints, searching and rewards with your expeditions.
Found messages, fixed templates and random notes give locations small stories and extra clues.
Economy & production
ZombieCooKies are the central currency. Specialized traders, a player market, banking and multi-stage production form an economy beyond simple loot runs.
15 NPC entries cover medicine, food, equipment, building, vehicles, weapons, hunting, fishing, houses, boats, casino chips, the player market and black market.
A P2P market with timed listings, returns for expired goods and a market fee supports a player-driven economy.
Personal accounts, group accounts and player transfers help individuals and teams work toward larger purchases.
Cultivation, compost, weed and coca production chains, hunting and fishing open their own supply and trading paths.
Mining boxes, circuit boards, power, component wear and an exchange station create a technical economy project.
Bases & home
Expanded building and furnishing systems, territories and purchasable houses offer more than a merely functional shelter.
Additional building parts, storage, decorations, neon lighting and signs give bases their own style. Base and container damage are disabled.
Flags and groups control building rights. Upkeep can be prepaid so teams can plan their base maintenance.
Nine different house kits add ready-made homes alongside freely built shelters.
Here, the raft kit is not a vehicle but a craftable building upgraded in stages with wood and nails.
Vehicles & leisure
Ground vehicles, motorcycles, boats, garages and helicopter transport make mobility an important part of server life.
54 catalog entries including color and equipment variants range from DayZ classics to quads, Jeeps, trucks and a school bus.
An airboat, catamaran, fishing trawler, houseboat, jet ski, RHIB, sailboat and yacht open the coast and waterways for new expeditions.
Public, private and group virtual garages support storage, inventories, repair and refueling.
A CH-47 transport system connects 16 locations. Taxi markers and supporting infrastructure make it easy to use.
Time trials with 16 vehicle options and weekly leaderboards join slots, blackjack, poker, roulette, Big Wheel and pool for shared downtime.
Collecting & comfort
Convenience features reduce routine work, while rare cards, teddy bears, gear and side activities add more things to collect.
Pokémon cards and boosters, different teddy bears and custom items create long-term hunting and trading goals.
Group management, map and event markers, GPS, compass and minimap routes support shared trips.
Autorun, inventory sorting, combining compatible items, magazine refill, earplugs and vehicle helpers reduce repetitive tasks.
Otters, rabbits, rats, ravens, gulls, squirrels and snakes expand wildlife, ambience and hunting opportunities.
ZombieCooKie Sandgrave
Search for ZombieCooKie Sandgrave in the official DayZ launcher or connect directly. Discord is helpful, but never required.

Second ZombieCooKie server
Pure PvE as wellAlteria remains our second server: a more compact PvE world with AI bots, traders, basebuilding, additional vehicles and airdrops.